FANDOM


For Fortnite Battle Royale weapons, see Weaponry (Battle Royale).
499880094 1358092034

The Characters as they wield a few of the weapons

Weapons, alongside traps, provide the main means of defending yourself and the objective against the hordes of oncoming husks. There are a few different types including Melee, Ranged and Consumables.

Each weapon has a set duration given at the time of creation/collection. Created weapons have a full durability bar whilst collected weapons may or may not. Each weapon's durability bar has a set maximum and speed of decline. When the durability of a weapon hits 0 - the weapon breaks - at this point, no resources are able to be regained from its construction. It could be considered good practice to recycle a weapon that has reached close to the end of its durability, to gain/regain some of the materials used in its construction.

Each weapon also has a set level and Star value, much like heroes and other collectibles.

Increasing the level of the weapon increases its stats, making it stronger - while still using the same crafting components, although the amounts of these may change as it gets stronger. The star value of a weapon reflects its evolution. Most weapons/schematics will start off at 1-star, meaning they are primarily made of copper ore and resources found in Stonewood. When the weapon reaches its max level as a 1-star, (normally 10/10), the option to evolve the gun becomes available. Evolving your weapon drastically increases its stats, as well as allowing further leveling up to take place, and allowing further additional perks to be unlocked. Evolving, however, also has the downside that each time a gun is evolved, the materials required to craft it increase. An example is that a 1-star light sword would be crafted from Copper ore and common materials from Stonewood, however once evolved Silver ore and materials from Plankerton (the second game zone) will be required to craft it. So evolving your weapons must be done carefully, when the correct resources are going to be available to prevent evolving a gun to a point you can not craft it.

Melee weapons

Close ranged weapons that are able to be collected from chests or crafted from schematics. Weapons have various speeds and abilities to knock back enemies, and belong to a variety of classes including. Be sure to check out Hardware as well for some nontraditional weapons. Crystal versions of several sub-classes of weapons are also available.

Axes

Schematics for axes typically require the following resources: Planks, Stringy Twine, Duct Tape, and Copper Ore. Higher quality axes may also call for Rotating Gizmo, Batteries, and Active Powercell.

Weapon Rarity DPS (base) Materials
Antler Axe Epic 196.2 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Armaggeddon Legendary 205.5 6 Quartz, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Boneshatter Epic 164.4 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Bootaxe Common 156.0 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Claxe Legendary 214.0 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Fire Axe Uncommon 151.2 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Fractured Axe Uncommon 132.0 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Greataxe Rare 148.9 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Handmade Axe Common 135.7 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Laser Axe Epic 186.1 5 Quartz, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Revenant's Wrath Legendary 201.6 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Ski Axe Uncommon 174.0 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Ski Cleaver Rare 192.0 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Skullcleave Epic 182.2 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Splinter Axe Rare 166.7 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Stop Axe Common 121.0 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Stormchaser's Revenge Legendary 179.9 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore

Clubs

Schematics for clubs typically require the following resources: Planks, Stringy Twine, Duct Tape, and Copper Ore. Higher quality clubs may also call for Rotating Gizmo and Active Powercell.

Weapon Rarity DPS (base) Materials
Baseball Bat Common 115.2 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Cricket Bat Common 171.4 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Driver Uncommon 124.5 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Fortsville Slugger 2000 Epic 168.0 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Fortsville Slugger 3000 Legendary 182.4 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Husk Hazer Uncommon 182.4 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Masters Driver Legendary 163.1 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Mighty Driver Rare 137.4 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Mighty Slugger Rare 148.8 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Slugger Uncommon 131.4 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
The Initiator Rare 206.4 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Tremendous Driver Epic 150.3 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore

Scythes

Schematics for scythes typically require the following resources: Planks, Stringy Twine, Duct Tape, and Copper Ore. Higher quality scythes may also call for Rotating Gizmo and Active Powercell.

Weapon Rarity DPS (base) Materials
Claw Rake Uncommon 169.5 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Elegant Scythe Legendary 227.1 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Hockey Stick Common 150.3 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Laser Scythe Epic 211.1 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Reaper Scythe Legendary 230.3 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Reaver Rare 188.7 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Scythe Epic 207.9 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore

Spears

Schematics for spears typically require the following resources: Planks, Stringy Twine, Duct Tape, and Copper Ore. Higher quality spears may also call for Rotating Gizmo and Active Powercell.

Weapon Rarity DPS (base) Materials
Bloodletter Epic 220.3 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Dissector Legendary 238.9 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Farmer's Glory Legendary 246.4 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Lacerator Rare 201.6 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Laser Trident Epic 227.7 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Mighty Pitchfork Rare 201.6 12 Planks, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Pitchfork Uncommon 179.2 10 Planks, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Simple Pitchfork Common 158.2 10 Planks, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Skewer Epic 220.3 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Whirling Doom Legendary 238.9 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore

Swords

Schematics for swords typically require the following resources: Rough Ore, Rough Mineral Powder, Duct Tape, and Copper Ore. Higher quality swords may also call for Rotating Gizmo, Active Powercell, and Batteries.

Weapon Rarity DPS (base) Materials
Claymore Uncommon 182.4 10 Rough Ore, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Greatsword Epic 225.6 15 Rough Ore, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Highlander Rare 206.4 12 Rough Ore, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Huskcleaver Legendary 244.8 20 Rough Ore, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Laserblade Epic 264.0 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Machete Uncommon 220.6 10 Rough Ore, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Nightcleave Epic 282.9 15 Rough Ore, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Ninjato Uncommon 210.0 10 Rough Ore, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Rageblade Epic 258.0 15 Rough Ore, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Ruler Sword Common 190.2 10 Rough Ore, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore
Shadow Blade Rare 225.6 12 Rough Ore, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Shortblade Common 184.5 10 Rough Ore, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore
Shortblade Slicer Rare 257.8 12 Rough Ore, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Slice N' Dice Legendary 282.0 20 Rough Ore, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Stabsworth The III Legendary 310.5 20 Rough Ore, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Stormblade Legendary 288.0 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Two-Handed Sword Common 163.2 10 Rough Ore, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore

Ranged weapons

Explosive

Schematics for Explosive Weapons typically require the following resources: Blasting Powder, Rusty Mechanical Parts, and Copper. Explosive weapons are rated as rare quality and above.

Weapon Rarity DPS (base) Materials
Bazooka Legendary 1039.5 15 Blasting Powder, 12 Rusty Mechanical Parts, 3 Copper
Blooper Epic 630.6 12 Blasting Powder, 12 Rusty Mechanical Parts, 2 Copper
Grenade Launcher Rare 779.1 10 Blasting Powder, 8 Rusty Mechanical Parts, 1 Copper
Missile Launcher Epic 954.0 12 Blasting Powder, 12 Rusty Mechanical Parts, 2 Copper
Rocket Launcher Rare 866.2 10 Blasting Powder, 8 Rusty Mechanical Parts, 1 Copper
Thumper Legendary 689.9 15 Blasting Powder, 12 Rusty Mechanical Parts, 3 Copper

Pistols

Schematics for pistols typically require the following resources: Blast Powder, Stringy Twine, Duct Tape, and Copper Ore. Higher quality pistols may also call for Rotating Gizmo, Active Powercell, Batteries, and Quartz.

Weapon Rarity DPS (base) Materials
Bald Eagle Legendary 352.4 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Bolt Bolt Legendary 693.0 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Bolt Revolver Common 492.8 5 Blast Powder, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Bolt Slinger Uncommon 554.4 8 Blast Powder, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Boltstorm Epic 631.4 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Cobra Epic 877.8 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Cyclone Epic 1053.4 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Dealmaker Uncommon 554.4 8 Blast Powder, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Dragon Epic 744.1 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Dragon's Breath Legendary 813.1 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Falcon Legendary 569.8 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Firecracker Rare 813.0 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Freedom's Shield Legendary 970.2 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Handcannon Rare 480.5 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Haywire Epic 714.6 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Haywire Storm Legendary 788.5 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Jackal Legendary 702.2 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Judge Legendary 572.9 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Junkyard Pal Rare 616.0 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Kestrel Epic 515.9 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Lawbringer Epic 523.6 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Liberator Epic 847.5 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Machine Pistol Common 646.8 5 Blast Powder, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Monsoon Legendary 1164.2 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Nighthawk Rare 616.0 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Outlaw Uncommon 517.4 8 Blast Powder, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Quickfire Pistol Rare 640.6 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Rattler Rare 831.6 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Revolver Common 492.8 5 Blast Powder, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Ripper Rare 739.2 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Semi-Auto Handgun Common 462.0 5 Blast Powder, 12 Stringy Twine, 2 Duct Tape, 1 Copper Ore
Shrike Rare 469.7 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Slasher Epic 813.1 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Snakebite Uncommon 813.1 8 Blast Powder, 12 Stringy Twine, 4 Duct Tape, 3 Copper Ore
Space Invader Legendary 702.2 7 Quartz, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Space Pistol Epic 640.6 7 Quartz, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Thrasher Legendary 887.0 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Tiny Instrument Of Death Legendary 1386.0 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Vendetta Epic 628.3 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Vigilante Rare 572.9 10 Blast Powder, 18 Stringy Twine, 1 Rotating Gizmo, 5 Copper Ore
Viper Legendary 970.2 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Zap Zapp Legendary 197.1 7 Quartz, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Zapper Epic 180.2 7 Quartz, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries

Rifles

Schematics for rifles typically require the following resources: Blast Powder, Rusty Mechanical Parts, Duct Tape, and Copper Ore. Higher quality rifles may also call for Simple Mechanical Parts, Rotating Gizmo, and Active Powercell.

Weapon Rarity DPS (base) Materials
Automatic Sniper Rifle Uncommon 418.9 8 Blast Powder, 12 Rusty Mechanical Parts, 4 Duct Tape, 3 Copper Ore
Bolt-Action Rifle Common 172.5 5 Blast Powder, 12 Rusty Mechanical Parts, 2 Duct Tape, 1 Copper Ore
Bullseye Uncommon 189.9 8 Blast Powder, 12 Rusty Mechanical Parts, 4 Duct Tape, 3 Copper Ore
Burst Sniper Epic 591.4 10 Blast Powder, 24 Simple Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Deadeye Rare 216.8 10 Blast Powder, 18 Simple Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Deathwing Legendary 554.4 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Dragonfly Legendary 485.1 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Exterminator Epic 505.1 12 Blast Powder, 24 Simple Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Extinguisher Rare 468.2 10 Blast Powder, 18 Simple Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Hunting Rifle Common 339.6 5 Blast Powder, 12 Rusty Mechanical Parts, 2 Duct Tape, 1 Copper Ore
Laser Rifle Rare 242.6 10 Blast Powder, 18 Rusty Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Lil' Bee Uncommon 361.9 8 Blast Powder, 12 Rusty Mechanical Parts, 4 Duct Tape, 3 Copper Ore
One Shot Legendary 258.7 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Powered Laser Rifle Epic 255.6 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Scoped Bullseye Rare 216.5 10 Blast Powder, 18 Simple Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Scoped Deadeye Epic 236.5 10 Blast Powder, 24 Simple Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Scoped Dragonfly Legendary 485.1 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Scoped Wasp Epic 446.6 10 Blast Powder, 18 Simple Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Shredder Epic 507.6 10 Blast Powder, 24 Simple Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Stinger Rare 408.1 10 Blast Powder, 18 Simple Mechanical Parts, 1 Rotating Gizmo, 5 Copper Ore
Super Shredder Legendary 554.4 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Triple Tap Legendary 650.5 15 Blast Powder, 30 Simple Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Wasp Epic 446.6 10 Blast Powder, 24 Simple Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Zapotron Legendary 277.2 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries

Shotguns

Schematics for shotguns typically require the following resources: Planks, Rough Mineral Powder, Duct Tape, and Copper Ore. Higher quality shotguns may also call for Rotating Gizmo and Active Powercell.

Weapon Rarity DPS (base) Materials
Automatic Shotgun Uncommon 887.0 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Backbreaker Legendary 924.0 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Bandit Epic 739.2 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Bearcat Epic 1084.2 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Charger Rare 1044.1 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Clipper Epic 482.3 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Crusader Rare 592.9 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Double-Barreled Shotgun Common 693.0 10 Planks, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore
Double-Punch Rare 868.6 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Enforcer Epic 552.6 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Knight Uncommon 535.3 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Kodiak Rare 985.6 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Longarm Enforcer Legendary 600.6 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Maverick Legendary 803.9 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Nightclaw Legendary 526.7 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Over-Under Shotgun Uncommon 600.6 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Panther Rare 463.2 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Precision Panther Rare 439.8 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Puma Uncommon 416.4 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Pump-Action Shotgun Common 474.3 10 Planks, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore
Roomsweeper Legendary 1164.2 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Rustler Rare 674.5 12 Planks, 18 Rough Mineral Powder, 1 Rotating Gizmo, 5 Copper Ore
Semi-Auto Shotgun Uncommon 933.2 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Shockwave Epic 951.7 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Stallion Epic 1145.8 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Stampede Legendary 1247.4 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Strongarm Uncommon 776.2 10 Planks, 12 Rough Mineral Powder, 4 Duct Tape, 3 Copper Ore
Tactical Shotgun Common 369.6 10 Planks, 12 Rough Mineral Powder, 2 Duct Tape, 1 Copper Ore
Templar Epic 653.9 12 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
The Bear Legendary 711.5 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Thunderbolt Legendary 1044.1 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Tigerjaw Legendary 1182.7 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore

Consumables

Ranged weapons that are single use. These cannot be crafted at the time of writing and must be collected from chests and other containers.

  • M80s
  • Bottle Rocket

Holiday

Schematics for ranged holiday weapons typically require the following resources: Blast Powder, Rusty Mechanical Parts, Active Powercell, and Copper Ore. There are currently no melee weapons.

Weapon Rarity DPS (base) Materials
Easter Egg Laucher Legendary 262.5 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore
Frostbite Legendary 157.5 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Grave Digger Legendary 240 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Heartbreaker Legendary 96.4 25 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Jack-O-Launcher Legendary 281.3 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore
Ralphie's Revenge Legendary 53 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Snowball Launcher Legendary 224 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore

Weapon sets

Founder's

Schematics for ranged Founder's weapons typically require the following resources: Rough Ore, Blast Powder, Active Powercell, Copper Ore, and Batteries. The only melee Founder's weapon is the Masamune.

Weapon Rarity DPS (base) Materials
Founder's Blazing Masamune Legendary 115.7 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Founder's Deconstructor Legendary 180 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Founder's Drumroll Legendary 312 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Founder's Nocturno Legendary 276 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Founder's Quickshot Legendary 288 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Founder's Revolt Epic 232 12 Blast Powder, 24 Stringy Twine, 2 Rotating Gizmo, 8 Copper Ore

Dragon

Schematics for ranged dragon weapons typically require the following resources: Blast Powder, Rusty Mechanical Parts, Rotating Gizmo, Active Powercell, and Copper Ore. Schematics for melee dragon weapons typically require: Planks, Stringy Twine, Rotating Gizmo, Copper Ore, and Active Powercell.

Weapon Rarity DPS (base) Materials
Dragon Blunderbuss Epic 1737.4 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Dragon Rifle Epic 508.2 12 Blast Powder, 24 Rusty Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Dragon Spear Epic 220.3 15 Planks, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Dragon's Claw Legendary 366.5 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Dragon's Fang Legendary 238.9 20 Planks, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Dragon's Fury Legendary 135.5 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore
Dragon's Might Legendary 1895.4 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Dragon's Roar Legendary 554.4 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Dragon's Tooth Legendary 244.8 20 Rough Ore, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Dragon Rocket Launcher Epic 123.2 12 Blast Powder, 12 Rusty Mechanical Parts, 2 Copper Ore
Dragon Sniper Rifle Epic 334.2 12 Blast Powder, 24 Rusty Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Dragon Sword Epic 225.6 15 Rough Ore, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore

Hydraulic

Schematics for ranged hydraulic weapons typically require the following resources: Blast Powder, Rusty Mechanical Parts, Rotating Gizmo, Active Powercell, and Copper Ore. Schematics for melee hydraulic weapons typically require: Planks, Stringy Twine, Rotating Gizmo, Copper Ore, and Batteries.

Weapon Rarity DPS (base) Materials
Dam Buster Legendary 1127.3 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore
Hydra Legendary 762.3 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Hydraulic Assault Rifle Epic 474.3 12 Blast Powder, 24 Rusty Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Hydraulic Pistol Epic 471.2 12 Blast Powder, 24 Stringy Twine, 3 Rotating Gizmo, 8 Copper Ore
Hydraulic Shotgun Epic 428.0 15 Planks, 24 Rough Mineral Powder, 3 Rotating Gizmo, 8 Copper Ore
Hydraulic Sledge Epic 133.3 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Hydraulic Sniper Rifle Epic 286.4 12 Blast Powder, 24 Rusty Mechanical Parts, 3 Rotating Gizmo, 8 Copper Ore
Hydraulic Spear Epic 206.3 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Hydraulic Sword Epic 239.6 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Hydro Launcher Epic 1032.6 12 Blast Powder, 12 Rusty Mechanical Parts, 2 Copper Ore
Nailer Legendary 508.2 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore
Piston Spitter Legendary 517.4 15 Blast Powder, 30 Stringy Twine, 1 Active Powercell, 11 Copper Ore
Pressure Cutter Legendary 244.8 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Pulverizer Legendary 146.0 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Pummeller Legendary 465.7 20 Planks, 30 Rough Mineral Powder, 1 Active Powercell, 11 Copper Ore
Sawtooth Legendary 222.1 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Tsunami Legendary 314.2 15 Blast Powder, 30 Rusty Mechanical Parts, 1 Active Powercell, 11 Copper Ore

Neon

Schematics for ranged neon weapons typically require the following resources: Quartz, Rusty Mechanical Parts, Rotating Gizmo, Copper Ore, and Batteries. Schematics for melee neon weapons typically require: Rough Ore, Rough Mineral Powder, Rotating Gizmo, Copper Ore, and Batteries.

Weapon Rarity DPS (base) Materials
Argon Assault Rifle Epic 609.8 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Argon Assault Rifle Legendary 665.3 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Argon Axe Epic 167.5 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Argon Axe Legendary 179.9 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Helium Shotgun Epic 756.8 5 Planks, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Helium Shotgun Legendary 824.8 6 Planks, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Krypton Pistol Epic 616 7 Quartz, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Krypton Pistol Legendary 662.2 8 Quartz, 30 Stringy Twine, 1 Active Powercell, 10 Batteries
Krypton Sword Epic 259.2 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper, 8 Batteries
Krypton Sword Legendary 280.9 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Neon Scythe Epic 210.0 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Neon Scythe Legendary 226.8 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries

Scavenger

Schematics for ranged scavenger weapons typically require the following resources: Blast Powder, Rough Mineral Powder, Rusty Mechanical Parts, Rotating Gizmo, Active Powercell, and Copper Ore. Schematics for melee scavenger weapons typically require: Planks, Stringy Twine, Active Powercell, and Copper Ore.

Weapon Rarity DPS (base) Materials
Buzzcut Legendary 240 10 Blast Powder, 21 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore
Hack Axe Legendary 64.3 12 Planks, 20 Stringy Twine, 1 Active Powercell, 8 Copper Ore
Head Clipper Legendary 85.3 12 Planks, 20 Stringy Twine, 1 Active Powercell, 8 Copper Ore
Husk Buster Legendary 405 12 Planks, 21 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore
Old Smokey Legendary 339 12 Planks, 21 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore
Pipe Down! Legendary 49.3 12 Planks, 20 Stringy Twine, 1 Active Powercell, 8 Copper Ore
Riptide Legendary 288 10 Blast Powder, 21 Stringy Twine, 1 Active Powercell, 8 Copper Ore
Scavenger Double-Barrel Shotgun Epic 309 10 Planks, 18 Rough Mineral Powder, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Heavy Axe Epic 58.7 8 Planks, 16 Stringy Twine, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Machine Pistol Epic 264 8 Blast Powder, 18 Stringy Twine, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Pipe Epic 45.3 8 Planks, 16 Stringy Twine, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Rifle Epic 224 8 Blast Powder, 18 Rusty Mechanical Parts, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Semi-Auto Shotgun Epic 372 10 Planks, 18 Rough Mineral Powder, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Sniper Rifle Epic 76.8 8 Blast Powder, 18 Rusty Mechanical Parts, 2 Rotating Gizmo, 5 Copper Ore
Scavenger Spear Epic 78.6 8 Planks, 16 Stringy Twine, 2 Rotating Gizmo, 5 Copper Ore
Sunsetter Legendary 84 10 Blast Powder, 21 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore
Trash Cannon Legendary 337.5 10 Blast Powder, 8 Rusty Mechanical Parts, 2 Copper Ore

Vacuum

Schematics for ranged Vacuum Tube weapons typically require the following resources: Quartz, Rusty Mechanical Parts, Rotating Gizmo, Copper Ore, and Batteries. Schematics for melee Vacuum Tube weapons typically require: Planks, Stringy Twine, Rotating Gizmo, Active Powercell, Copper Ore, and Batteries.

Weapon Rarity DPS (base) Materials
Lightning Pistol Epic 1016.4 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Lightning Pistol Legendary 1108.8 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Axe Epic 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Core, 8 Batteries
Vacuum Tube Axe Legendary 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Launcher Epic 869.6 12 Blast Powder, 12 Rusty Mechanical Parts, 2 Copper Ore
Vacuum Tube Launcher Legendary 948.6 15 Blast Powder, 12 Rusty Mechanical Parts, 3 Copper Ore
Vacuum Tube Revolver Epic 511.3 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vacuum Tube Revolver Legendary 554.4 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Rifle Epic 569.8 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vacuum Tube Rifle Legendary 631.4 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Shotgun Epic 802.4 5 Planks, 18 Rough Mineral Powder 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vacuum Tube Shotgun Legendary 875.4 6 Planks, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Sniper Rifle Epic 665.3 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vacuum Tube Sniper Rifle Legendary 739.2 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Spear Epic 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Core, 8 Batteries
Vacuum Tube Spear Legendary 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vacuum Tube Sword Epic 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Core, 8 Batteries
Vacuum Tube Sword Legendary 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries

Vindertech

Schematics for ranged Vindertech weapons typically require the following resources: Quartz, Stringy Twine, Rusty Mechanical Parts, Rotating Gizmo, Active Powercell, Copper Ore, and Batteries. Schematics for melee Vindertech weapons typically require: Planks, Stringy Twine, Rotating Gizmo, Active Powercell, Copper Ore, and Batteries.

Weapon Rarity DPS (base) Materials
Vindertech Axe Epic 78.8 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Blaster Legendary 112 7 Quartz, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Blazer Legendary 247 7 Quartz, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Burst Pistol Epic 179.9 7 Quartz, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Burster Legendary 201 7 Quartz, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Disintegrator Legendary 121.5 6 Planks, 24 Rough Mineral Powder, 1 Active Powerell, 8 Copper Ore, 10 Batteries
Vindertech Jolter Legendary 113 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Plasma Gun Epic 111.6 5 Planks, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Pulsar Legendary 175 7 Quartz, 24 Rusty Mechanical Parts, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Pulse Rifle Epic 160 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Repeater Epic 226.4 7 Quartz, 8 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Rocket Hammer Epic 64.4 5 Planks, 18 Stringy Twine, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Sever Legendary 85.7 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Slammer Legendary 69 6 Planks, 24 Stringy Twine, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Slicer Legendary 102.9 6 Rough Ore, 24 Rough Mineral Powder, 1 Active Powercell, 8 Copper Ore, 10 Batteries
Vindertech Sniper Rifle Epic 103 7 Quartz, 18 Rusty Mechanical Parts, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries
Vindertech Sword Epic 94.3 5 Rough Ore, 18 Rough Mineral Powder, 3 Rotating Gizmo, 5 Copper Ore, 8 Batteries