Tank is a Specialty Constructor available in the game. The amount of perks your hero will have access to depends on their rarity.
"A survivable melee fighter focused on knocking enemies around with Kinetic Overload tool strikes."
|*1||Creative Engineering||Increases build speed by 10%
Reduces building cost 10%
|1||Kinetic Overload||Cooldown: 6 Seconds
Damage: 95.2 energy damage. Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
|2||BASE||Cost: 100 energy
Cooldown: 4 seconds
The BASE alters the matter of connected building pieces.
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
Attached structures gain 12% damage resistance.
Extends 4 segments from placement.
Only one BASE can be active at a time.
|5||Actuated Attacks||Increases melee damage by 25%.|
|8||Shielded||Increases maximum shield by 20%.|
|*2||Bull Rush||Cost: 30 energy
Cooldown: 30 Seconds
Does 114.2 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
|12||Hammer Critical Chance||Increases blunt melee critical hit chance by 20%.|
|15||Healthy||Increases maximum health by 20%.|
|18||Hammer Critical Damage||Increases hammer critical damage by 70%|
|*3||Plasma Pulse||Cost: 40 energy
Cooldown: 45 Seconds
Damage: 152.3 plasma energy damage. Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds
|25||Nice and Slow||Kinetic Overload applies a 30% slow to affected targets, reducing their movement and attack speed for 5 seconds.|
|30||Firewall||Reflects 25% of damage taken by the Constructor's shield.|
**Stats are based off of a Level 1 Legendary hero; actual numerical stats will vary with level and rarity**