The ninja class is for players focusing on fast attacks and techniques, making it a great offensive class if mastered correctly.
The ninja will often be seen armed with melee weapons.
Each class has several different subsets of that character. These Specialties determine what perks your character will have. The Ninja has 10 Specialties:
|Anatomy Lessons||Increases edged melee crit hit chance by 20%.||Poisoner|
|Assassination||Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times.||Brawler|
|Corrosive Blade||Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%. If you also have Smoke Assassin, Corrosive Blade will take precedence when it can. The damage of Smoke Assassin and Corrosive Blade will not combine.||Poisoner|
|Dim Mak||Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate.||Dim Mak|
|Easier Sword||Improves the energy cost reduction of Easy Sword to 80%.||Assassin|
|Easy Sword||Reduces sword combo attack energy cost by 60%.||Assassin|
|Five Winds Cut||Increases damage of edged melee weapons by 24%.||Brawler|
|Fleet||Increases movement speed by 12%.||Fleetfoot|
|Legendary Blade||Do an additional 35% sword damage while Shadow Stance is active.||Dragon|
|Long-Sassin||Increases the duration of Assassination to 11 seconds.||Fleetfoot|
|Mantis Leap||Ninja can leap once more while already jumping. Can only be executed once per jump.||All|
|Masamune||Shadow Stance increases edged weapon damage during Shadow Stance by an additional 70%.||Swordmaster|
|Pain Mastery||Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons.||Brawler|
|Praying Mantis||The Ninja can leap higher, increasing the effectiveness of Mantis Leap.||Assassin|
|Shadow Stance||After defeating an enemy with edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance damage resistance is increased by 15%, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.||Stonefoot|
|Shadowier Stance||Increases the damage resistance granted by Shadow Stance to 30%.||Dragon|
|Shinobi||Reduces Fall damage taken by 10%.||All|
|Soft Landing||Reduces fall damage by 40%.||Fleetfoot|
|Three Mantis Style||Reduces the energy cost of Mantis Leap by 50%.||Fleetfoot|
|Wind And Storm||Stacks of Assassination provide 3% movement speed in addition to bonus damage.||Fleetfoot|
|7 Points||The Ninja throws two additional throwing stars. Throw pattern: 1/3/3||Shuriken Master|
|Breath of the Dragon||Dragon Slash has doubled its area of effect. Additionally increases the damage of Dragon Slash by 50%.||Dragon|
|Cascade||The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2||Skirmisher|
|Corrosive Stars||Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every 3 seconds, for 6 seconds.||Poisoner|
|Crescent Kick||A quick kick that does X damage, 800 impact, and stuns for 3 seconds.||Brawler|
|Deep Pockets||Reduces the cost of Smoke Bomb to 25 energy.||Stonefoot|
|Double Impact||Doubles the impact of Crescent Kick.||Stonefoot|
|Dragon Slash||Ninja springs forward 2 tiles, dealing X edged weapon damage to all enemies withing 0.5 tiles.||All except Stonefoot|
|Extra Long Fuse||Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.||Stonefoot|
|Footloose||Increases stun time of Crescent Kick to 4 seconds.||Stonefoot|
|Hot Foot||Converts Crescent Kick to energy damage and increases base damage by 100%.||Brawler|
|Kickback||Reduce the energy cost of Crescent Kick to 15||Brawler|
|Kicking and Screaming||Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds.||Brawler|
|Now You See Me||The Ninja uses the distracting effects of Smoke Bomb to enter Shadow Stance.||Dim Mak|
|Quick Kick||Reduce the cooldown of Crescent Kick from 10 seconds to 6 seconds.||Brawler|
|Piercing Stars||Throwing Stars pierce through their targets.||Skirmisher|
|Rain of Death||The Ninja throws one additional throwing star on the second toss.||Skirmisher|
|Rapid Fire||Reduces the cooldown of Throwing Stars to 3 seconds.||Poisoner|
|Return Of The Dragon||Reduces the cost of Dragon Slash to 35 energy.||Skirmisher|
|Shroud of the Dragon||Dragon Slash now activates Shadow Stance.||Dragon|
|Smoke Bomb||The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing X damage every second.||All except Skirmisher and Poisoner|
|Tail of the Dragon||Dragon Slash leaves a persistent trail of energy, damaging for 10.5% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.||Skirmisher|
|Throwing Stars||The Ninja hurls throwing starts in a straight line. Throws 1 star three times in a quick series, dealing X edged weapon damage with each star.||All except Brawler|
|Trained Throw||Reduces the cost of Throwing Stars to 15 energy.||Skirmisher|
|Up In Smoke||After using Smoke Bomb, move 30% more quickly for 15 seconds.||Dim Mak|
|Utility Belt||Reduces the cooldown of Smoke Bomb to 20 seconds.||Dim Mak|
|Wings Of The Dragon||Increases the length of the Dragon Slash to 3 tiles.||Skirmisher|
Squad Bonuses Edit
When put into a squad slot on the Hero screen, a ninja can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Ability Damage||Increases all ability damage by 10%.||Shuriken Master|
|Anatomy Lessons||Increase sword, axe, and scythe crit hit chance by 10%.||Poisoner|
|Caffeine High||Regenerate energy 12% more quickly.||Skirmisher|
|Endurance Training||Increase maximum energy by 16%.||Assassin|
|Five Winds Cut||Swordmaster|
|Keen Edge||Increases sword, axe, and scythe critical damage by X%.||Brawler|
|Quick Shield||Reduces shield regeneration delay by 10%.||Dim Mak|
|Bloody Bull||Bull Rush Afflicts damaged targets, dealing 30% extra damage per second for 3 seconds.
Requires Constructor as Primary
|Born to Kill||For the duration of War Cry your maximum shields are increased by 25% of your base shield amount.
Requires Soldier as Primary
|Corrosion||Critical hits from melee weapons deal 15% of hit damage every second for 3 seconds while reducing movement speed by 30%.
Applies to all Classes.
|Escape Artist||Requires Soldier as Primary||Swordmaster|
|Hearty Strikes||Every 4th hit with a melee weapon restores X base health.||Alchemist|
|Pressure Points||Anti-Material Charge slows enemy movement by 30% for 7 seconds.
Requires Outlander as Primary
|Stormborne||Melee kills increases movement speed by 30% for 3 seconds.
Applies to all classes.