The monsters of Fortnite: Save the World are a product of the mysterious world disaster known as The Storm. They are responsible for a great deal of destruction in the game's ravaged locations. Violent and destructive in nature, the monsters are driven by a single motivation: to wreak havoc and wreck anything around them including defense objectives, structures, heroes, and survivors. Some monsters favor living targets, while others do not discriminate.
The most common monsters in Fortnite are the husks. Similar to zombies, husks are hungry, destructive creatures believed to be humans infected by The Storm. They come in a variety of different types, each with unique characteristics. Husks spawn from the storm's unstable purple clouds as well as from encampments. They can also be found around the game world, sometimes while they sleep.
The most basic husks shamble towards their target and bash with melee attacks. Other husks have evolved alternative attacks or body mutations which make them more threatening.
Pitchers are ranged husks that throw spectral bones at their target. Their appearance is distinct from common husks by their baseball outfit.
Lobbers are long-ranged husks that launch flaming skull bombs like a mortar. They lay siege to defenses from a distance and retreat when chased. Even when not seen, a lobber's presence is marked by a high-pitched scream performed every time they launch a skull attack. They may also lob poison bombs that, upon landing, erupt in a gas cloud that damages nearby players.
Lobbers appear frail and gaunt with flaming hair and wear a signature dress.
Midgets are very similar to basic husks but are shorter, move faster, and jump long distances to overcome obstacles and chase prey. They often attack in groups.
Husky Husks Edit
Husky husks are a larger variant of the husks. They can take, and deal, more damage than normal husks.
Propane Husky Husks Edit
Propane Husky Husks carry a single propane tank on their shoulder which they ignite and throw when a target enters their range. The propane tank can be shot and detonated prematurely, even while carried by the husk, and the explosion deals massive damage to all nearby structures and targets including other husks. If killed before throwing the tank, the propane husk will drop the tank at its feet.
The Mist Monsters Edit
Mist monsters are strong enemies that come from a mysterious place known as The Mists. Their intelligence and attacks are more evolved than that of the husks.
When killed, mist monsters drop a piece of research data which serves as the objective of some quests.
Smashers are brute force enemies whose sole purpose is to smash through a fort's defenses, and allow husks inside. They are much bigger than any ordinary husk with one huge hand used to bash things and another smaller one. If you build metal walls in one place and wood ones in the other, more smashers will go the metal walls.
Takers have the ability to phase through walls, fly, and open doors for other monsters. Takers have a ranged attack. They will also attempt to steal the player's loot.
These monsters have one glowing arm and one arm ending in a hook, seemingly for attacking. They spawn with smaller enemies that they throw over fort walls. Flingers are highly susceptible to melee weapon attacks, but not so much to ranged..
Mimics are monsters which initially have the appearance of a loot chest. They can be recognized in thier chest form by slight movement (jumping etc.) only while searching and that they are not shown by Outlanders' "Keen Eyes" ability.
Mimics will transform appearance once fully "searched" while in chest form. Loot will be granted upon killing the monster that appears.
Blasters are tall, lanky monsters soaked in the purple energy of The Storm. They unleash laser beams from their mouths in rapid succession, numbering between 6 and 8 consecutive blasts. Blasters favor living targets, especially heroes.
Elemental Types Edit
As the game progresses, players may encounter elemental enemies which have been modified by certain elemental attributes. The player's assistant, Ray, will notify players if an incoming storm includes elemental enemies. Each element bestows an additional effect to monsters' attacks, increasing their threat. Elements also make monsters more resistant to certain kinds of damage, and more vulnerable to others.
Elements may affect both husks and mist monsters.
Water enemies are resistant to fire damage and weak against nature damage. Their strikes slow their target.
Fire enemies are resistant to nature damage and weak against water damage. Their strikes afflict their target with burning damage over time. They also automatically damage floors they touch.
Nature enemies are resistant to fire damage and weak against water damage. Their strikes drain energy and shields.