- A BASE specialist, focused on maximum size, maximum damage, and great wall strength.
|Creative Engineering||Increases build speed by 10%.
Reduces building cost 10%.
|Plasma Pulse||1||Cost: 40 energy.
Cooldown: 45 Seconds.
Damage: 170.2 plasma energy damage. Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds.
|BASE||2||Cost: 100 energy.
Cooldown: 4 seconds.
The BASE alters the matter of connected building pieces.
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
Attached structures gain 12% damage resistance.
Extends 4 segments from placement.
Only one BASE can be active at a time.
|Automated Defenses||5||Increases BASE connectivity by 1 building piece.|
|Fast Build||8||Increases building construction speed by 24%.|
|Bull Rush||Cost: 30 energy.
Cooldown: 30 Seconds.
Does 127.7 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
|Electrified Floors||12||Enemies within the area affected by BASE take damage every 2 seconds.
Base Damage: 3 energy damage.
|Big Brother||15||Increases BASE connectivity by 1 building piece.|
|Fully Contained||18||Increases the damage reflected by BASE by 50%.|
|Kinetic Overload||Cooldown: 6 Seconds
Damage: 106.4 energy damage. Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
|Lofty Architecture||25||Increases health of buildings within area of BASE by 15%.|
|Mega BASE||30||Increases BASE connectivity by 2 building pieces.|