Electro-pulse is a Specialty Constructor available in the game. The number of perks and abilities depends on the hero's maximum evolution and level.
Maximum evolutions Edit
- Epic and Legendary: 5
|5||Increases BASE connectivity by 1 building piece.|
|Evo||Increases build speed by 10%. Reduces building cost by 10%.|
|12||Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage|
|8||Increases the damage reflected by BASE by 50%.|
|1||When is triggered, it affects targets within a 0.5 tile radius of the primary target.|
|30||Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds.|
One Hot Minute
|15||Reduces the cooldown of by 20 seconds.|
|Evo||Increases the rate of 's explosions by 33%.|
|18||Increases damage of by 20%.|
|2||The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement.|
|Evo||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage.|
|25||Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage.|
Squad Bonuses Edit
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Increases blunt melee damage by 12/18/24%.|
|Increases the Impact and knock back of .|
Requires Outlander as Primary.