Electro-pulse is a Specialty Constructor available in the game. The amount of perks your hero will have access to depends on their rarity.
"Mixes Plasma Pulse and a BASE with electric floors to dish out damage to the attacking horde."
|*1||Creative Engineering||Increases build speed by 10%
Reduces building cost 10%
|1||Kinetic Overload||Cooldown: 6 Seconds
Damage: 106.4 energy damage. Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
|2||BASE||Cost: 100 energy
Cooldown: 4 seconds
The BASE alters the matter of connected building pieces.
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
Attached structures gain 12% damage resistance.
Extends 4 segments from placement.
Only one BASE can be active at a time.
|5||Automated Defenses||Increases BASE connectivity by 1 building piece.|
|8||Fully Contained||Increases the damage reflected by BASE by 50%.|
|*2||Plasma Pulse||Cost: 40 energy
Cooldown: 45 Seconds
Damage: 170.2 plasma energy damage. Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds
|12||Electrified Floors||Enemies within the area affected by BASE take damage every 2 seconds.
Base Damage: 3 energy damage
|15||One Hot Minute||Reduces the cooldown of Plasma Pulse by 20%.|
|18||Power Pulse||Increases damage of Plasma Pulse by 20%|
|*3||Bull Rush||Cost: 30 energy
Cooldown: 30 Seconds
Does 127.7 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
|25||Plasma Overdrive||Increases the rate of Plasma Pulse's explosions by 33%|
|30||Kinetic Overedrive||When Kinetic Overload is triggered it affects targets within a 0.5 tile radius of the primary target.|
**Stats are based off of a Level 1 Legendary hero; actual numerical stats will vary with level and rarity**