The constructor is a great defensive class, with abilities making the constructor able to quickly build and upgrade stronger structures beyond other classes.
The B.A.S.E. (Basic Automated Sentinel Edifice), alters the matter of connected building pieces. Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. Each constructor is allowed to have one B.A.S.E. active at a time.
Each Class has several different subsets of that character. These Specialties determine what perks your character will have. The Constructor has 10 Specialties:
|Actuated Attacks||Increases blunt melee damage by 25%.||Tank|
|Creative Engineering||Increases build speed by 10%. Reduces building cost by 10%.||All|
|Energy Regen||Regenerate energy 25% faster.||Plasma Shielder|
|Exit Plan||While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased.|
Increases run speed by 12%.
Increases critical hit rate with blunt weapons by 6%.
|Faster Exit||Increases run and sprint speed bonus of Exit Plan by 10%.||Kinetic Guardian|
|Firewall||Reflects 25% of damage taken by the Constructor's shield.||Controller|
|Hammer Critical Chance||Increases blunt melee crit hit chance by 20%.||Kinetic Guardian|
|Hammer Critical Damage||Increases hammer critical damage by 70%.||Tank|
|Healthy||Increases maximum health by 20%.||Tank|
|Hotfix||Increases building repair rate by 20%.||Hotfixer|
|Kinetic Overdrive||When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.||Kinetic Guardian|
|Kinetic Overload||Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.||All|
|Nice and Slow||Kinetic Overload applies a 30% slow to affected targets, reducing their movement and attack speed for 5 seconds.||Tank|
|Repair Cost||Reduces the repair cost of all structures by 10%.||Hotfixer|
|Riot Shield||Any enemies pushed will take critical hit damage and be knocked back further, at the end of the rush.||Kinetic Guardian|
|Shielded||Increases maximum shield by 20%.||Tank|
|Automated Defenses||Increases B.A.S.E. connectivity by 1 building piece.||Power BASE|
|B.A.S.E.||The B.A.S.E. alters the matter of connected building pieces.|
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
|Big Brother||Increases B.A.S.E. connectivity by 1 building piece.||Power BASE|
|Bull Rush||The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.||All except Power BASE and Plasma Sentinel|
|DECOY||Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds.||Controller|
|Electrified Floors||Enemies within the area affected by B.A.S.E. take damage every 2 seconds.|
Base Damage 3 energy damage.
|Emergency Override||Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.||BASE|
|Fully Contained||Increases the damage reflected by B.A.S.E. by 50%.||Power BASE|
|Get Ready for a Surprise!||DECOY explodes when it is destroyed or expires.||Controller|
|Going and Going||DECOY lasts 3 seconds longer.||Controller|
|Grease the Wheels||Reduce the cooldown of DECOY from 60 seconds to 45 seconds.||Controller|
|Hyperthreading||Improves efficiency of B.A.S.E. Recycling resulting in 1 resource is generated for every 3 connected pieces. Additionally increases the storage capacity to 300 of each resource.||Hotfixer|
|I.F.F. Coding||Throwing down a Plasma Pulse increases your shields by 50% of your maximum for 10 seconds.||Plasma Shielder|
|I'm Just Not User-Friendly||DECOY reflects melee damage back to enemies that attack it.||Controller|
|Lofty Architecture||Increases health of buildings within area of B.A.S.E. by 15%.||BASE|
|Long Rush||Increases Bull Rush distance to 4 tiles.||BASE|
|Mega B.A.S.E.||Increases B.A.S.E. connectivity by 2 building pieces.||Power BASE|
|One Hot Minute||Reduce the cooldown of Plasma Pulse by 20 seconds.||Plasma Sentinel|
|Plasma Overdrive||Increases the rate of Plasma Pulse's explosions by 33%.||Plasma Sentinel|
|Plasma Pulse||Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds||All except Controller and Kinetic Guardian|
|Power Modulation||Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. Does not stack with Power Modulation Tactical Perk.||Power BASE|
|Power Pulse||Increases damage of Plasma Pulse by 20%.||Plasma Sentinel|
|Recycling||For every 5 buildings of a type, B.A.S.E. generates 1 resource every 60 seconds.|
The B.A.S.E. can store a maximum of 150 of each resource.
|Safety Protocols||Increases damage resistance of structures within area of B.A.S.E. by 6%.||Power BASE|
|What Doesn't Kill You...||DECOY has 25% more health.||Controller|
|You're Coming with Me||Increases DECOY enemy attract radius by 1.5 tiles.||Controller|
Squad Bonuses Edit
When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.
|Actuated Attacks||Increases blunt melee damage by 12/18/24%.||Electro-pulse|
|Hammer Critical Chance||Increases blunt melee crit hit chance by 10/15/20%.||Kinetic Guardian|
|Healthy||Increases maximum health by 10/15/20%.||Controller|
|Hotfix||Increases building repair rate by 10/15/20%.||Plasma Sentinel|
|Shielded||Increases maximum shield by 10/15/20%.||BASE|
|Kinetic Punch||requires Outlander as Primary||Electro-pulse|
|Plasma Boots||requires Ninja as Primary||Kinetic Guardian|
|Plasma Grenades||requires Soldier as Primary||Plasma Shielder|
|Power Modulation||requires Constructor as Primary||Power BASE|
|Smokescreen||requires Ninja as Primary||MEGABASE|