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Constructor is one of four classes in Fortnite. The constructor class is a master with building tools, although with the disadvantage of the slowest movement speed of all the classes.

The constructor is a great defensive class, with abilities making the constructor able to quickly build and upgrade stronger structures beyond other classes.

Gear Edit

The B.A.S.E. (Basic Automated Sentinel Edifice), alters the matter of connected building pieces. Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. Each constructor is allowed to have one B.A.S.E. active at a time.

Specialties Edit

Each Class has several different subsets of that character. These Specialties determine what perks your character will have.

Perks Edit

Name Description Subclass
Icon Constructor Actuated Attacks
Actuated Attacks
Increases blunt melee damage by 25%. Tank
Icon Constructor Automated Defenses
Automated Defenses
Increases BASE connectivity by 1 building piece. BASE, Electro-pulse, Guardian, Hotfixer, MEGABASE, Power BASE, Warden
Icon Constructor Base MD
Base M.D.
The Constructor regenerates 1 base health every 3 seconds while inside the area of BASE. Regenerates 2% of maximum health every 3 seconds. Warden
Icon Constructor Big Brother
Big Brother
Increases BASE connectivity by 1 building piece. Guardian, Hotfixer, MEGABASE, Power BASE
Icon Constructor Bull Crush
Bull Crush
At the end of Bull Rush, Hardware damage increases by 45% for 10s. Warden
Icon Constructor Creative Engineering
Creative Engineering
Increases build speed by 10%. Reduces building cost by 10%. BASE, Controller, Electro-pulse, Guardian, Hotfixer, MEGABASE, Plasma Specialist, Power BASE, Riot Control, Sentinel, Tank, Warden
Icon Constructor Decoy Stun
Decoy Stun
When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds. Riot Control
Icon Constructor Electrified Floors
Electrified Floors
Enemies within the area affected by BASE take damage every 2 seconds. Base Damage: 3 energy damage BASE, Electro-pulse, MEGABASE
Icon Constructor Emergency Override
Emergency Override
Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. BASE
Icon Constructor Energy Regen
Energy Regen
Regenerate energy 25% faster. Plasma Specialist, Riot Control
Icon Constructor Exit Plan
Exit Plan
While inside any BASE, the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. Guardian, Plasma Specialist, Warden
Icon Constructor Fast Build
Fast Build
Increases buildings construction speed by 24%. MEGABASE
Icon Constructor Faster Exit
Faster Exit
Increases run and sprint speed bonus of Exit Plan by 10%. Guardian
Icon Constructor Firewall
Firewall
Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (16 Second Cooldown). Controller
Tank
Icon Constructor Fully Contained
Fully Contained
Increases the damage reflected by BASE by 50%. Electro-pulse, MEGABASE, Power BASE
Icon Constructor Ready For A Surprise
Get Ready for a Surprise!
DECOY explodes when it is destroyed or expires. Controller
Sentinel
Icon Constructor Going And Going
Going and Going
DECOY lasts 3 seconds longer. Controller
Sentinel
Icon Constructor Grease The Wheels
Grease the Wheels
Reduce the cooldown of DECOY from 60 seconds to 45 seconds. Controller
Icon Constructor Hammer Critical Chance
Hammer Critical Chance
Increases blunt melee crit hit chance by 20%. Guardian
Tank
Icon Constructor Hammer Critical Damage
Hammer Critical Damage
Increases hammer critical damage by 70%. Tank
Icon Constructor Healthy
Healthy
Increases maximum health by 20%. Tank
Icon Constructor Hearty Blows
Hearty Blows
Every 4th hit with a Hardware weapon restores 12 base health to the Constructor. Warden
Icon Constructor Hotfix
Hotfix
Increases building repair rate by 20%. Hotfixer
Icon Constructor Hyperthreading
Hyperthreading
Improves efficiency of BASE Recycling. 1 resource is generated for every 3 connected pieces. Additionally increases the storage capacity to 300 of each resource. Hotfixer
Icon Constructor IFF Coding
I.F.F. Coding
Plasma Pulse kills cause the Constructor's shield to regenerate at 15% of its normal rate for 2 seconds. Consecutive Plasma Pulse kills refresh the duration. Plasma Specialist
Icon Constructor Im Just Not User Friendly
I'm Just Not User-Friendly
DECOY reflects melee damage back to enemies that attack it. Controller
Icon Constructor Kinetic Overdrive
Kinetic Overdrive
When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. Electro-pulse, Guardian, Warden
Icon Constructor Kinetic Overload
Kinetic Overload
Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing a base of 50 plasma energy damage and knockback to the target. Can trigger once every 6 seconds. BASE, Controller, Electro-pulse, Guardian, Hotfixer, MEGABASE, Plasma Specialist, Power BASE, Riot Control, Sentinel, Tank, Warden
Icon Constructor Lofty Architecture
Lofty Architecture
Increases health of buildings within area of BASE by 15%. BASE
MEGABASE
Icon Constructor Long Rush
Long Rush
Increases Bull Rush distance to 4 tiles. BASE
Icon Constructor MegaBASE
Mega B.A.S.E.
Increases B.A.S.E. connectivity by 2 building pieces. MEGABASE, Power BASE
Icon Constructor Nice And Slow
Nice and Slow
Kinetic Overload applies a 30% slow to affected targets, reducing their movement and attack speed for 5 seconds. Tank
Icon Constructor One Hot Minute
One Hot Minute
Reduces the cooldown of Plasma Pulse by 20 seconds. Controller, Plasma Specialist, Riot Control, Sentinel
Icon Constructor Plasma Overdrive
Plasma Overdrive
Increases the rate of Plasma Pulse's explosions by 33%. Controller, Plasma Specialist, Riot Control, Sentinel
Icon Constructor Plasma Pulse Blast
Plasma Pulse Blast
When placed, Plasma Pulse immediately fires a wave of plasma that deals 125 base energy damage. Riot Control
Icon Constructor Power Modulation
Power Modulation
Structures attached to BASE regenerate 5% of their max health every 10 seconds. Hotfixer, Power BASE
Icon Constructor Power Modulation
Power Pulse
Increases damage of Plasma Pulse by 20%. Controller, Plasma Specialist, Sentinel
Icon Constructor Recycling
Recycling
For every 5 buildings of the same material, BASE generates 1 of that resource type every 60 seconds. The BASE can store a maximum of 150 of each resource. Hotfixer, Plasma Specialist, Power BASE
Icon Constructor Repair Cost
Repair Cost
Reduces the repair cost of all structures by 10%. Hotfixer
Icon Constructor Riot Shield
Riot Shield
Any enemies pushed by Bull Rush will take critical hit damage and be knocked back further, at the end of the rush. BASE, Guardian
Icon Constructor Rushed Rush
Rushed Rush
Reduces the cooldown of Bull Rush by 6 seconds. Warden
Icon Constructor Safety Protocols
Safety Protocols
Increases damage resistance of structures within area of BASE by 6%. BASE, Power BASE
Icon Constructor Shielded
Shielded
Increases maximum shield by 20%. Tank
Icon Constructor What Doesnt Kill You
What Doesn't Kill You...
DECOY has 25% more health. Controller, Riot Control, Sentinel
Icon Constructor Youre Coming With Me
You're Coming with Me
Increases DECOY enemy attract radius by 1.5 tiles. Controller, Riot Control, Sentinel

Abilities Edit

Name Description Subclass
Icon Constructor BASE
B.A.S.E.
The BASE alters the matter of connected building pieces. Affected walls will deal a base of 8 energy damage to any enemy that attacks them in melee. Attached structures gain 12% damage resistance. Extends 3 segments from placement. BASE, Controller, Electro-pulse, Guardian, Hotfixer, MEGABASE, Plasma Specialist, Power BASE, Riot Control, Sentinel, Tank, Warden
Icon Constructor Bull Rush
Bull Rush
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 60 blunt physical damage. BASE, Controller, Electro-pulse, Guardian, Hotfixer, MEGABASE, Plasma Specialist, Tank, Warden
Icon Constructor Decoy
DECOY
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 12 seconds. Controller, Guardian, Power BASE, Riot Control, Sentinel
Icon Constructor Plasma Pulse
Plasma Pulse
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 10 seconds. Deals a base of 14 plasma energy damage. BASE, Electro-pulse, Hotfixer, MEGABASE, Plasma Specialist, Power BASE, Riot Control, Sentinel, Tank, Warden

Squad Bonuses Edit

When put into a squad slot on the Hero screen, a constructor can give either a passive support or tactical bonus. Some require a certain Primary Hero to use. Abilities that have percentages change depending on the star level.

Support Edit

Name Description Subclass
Icon Constructor Actuated Attacks
Actuated Attacks
Increases blunt melee damage by 12/18/24%. Electro-pulse, Warden
Icon Constructor Fast Build
Fast Build
Increases building construction speed by 12%/18%/24%. MEGABASE, Riot Control
Icon Constructor Hammer Critical Chance
Hammer Critical Chance
Increases blunt melee crit hit chance by 10/15/20%. Guardian
Icon Constructor Healthy
Healthy
Increases maximum health by 10/15/20%. Controller
Icon Constructor Hotfix
Hotfix
Increases building repair rate by 10/15/20%. Sentinel
Icon Constructor Pre Planning
Pre Planning
Reduces the cost of buildings by 4%/8%/10%. Hotfixer
Icon Constructor Shielded
Shielded
Increases maximum shield by 10%/15%/20%. BASE

Tactical Edit

Name Description Subclass
Icon Constructor Decoy Stun
Decoy Stun
When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.

Requires Constructor as Primary.
Riot Control
Icon Constructor Firewall
Firewall
Melee attacks against the Primary Hero's shield triggers and energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (48 Second Cooldown). Tank
Icon Outlander Kinetic Punch
Kinetic Punch
Increases the Impact and knock back of Anti-Material Charge.

Requires Outlander as Primary.
Electro-pulse
Icon Ninja Plasma Boots
Plasma Boots
Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.

Requires Ninja as Primary.
Guardian
Icon Soldier Plasma Grenade
Plasma Grenades
Frag Grenade Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.

Requires Soldier as Primary.
Plasma Specialist
Icon Constructor Power Modulation
Power Modulation
Structures attached to BASE regenerate 5% of their max health every 10 seconds.

Requires Constructor as Primary.
Power BASE
Icon Ninja Smokescreen
Smokescreen
Smoke Bomb restores shield to full strength.

Requires Ninja as Primary.
MEGABASE

Gallery Edit