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Battle Royale logo
See also: Battle Royale Map and Battle Royale Tips

On September 12, 2017, Epic Games announced the Battle Royale game mode for Fortnite. It was developed with inspiration from games like PUBG and H1Z1. It was released on September 26, 2017, and is available for free on PC, PS4, and Xbox One. A mobile option is scheduled for Android, with sign-ups currently open for the iOS beta version.

The mobile version supports cross-platform play; according to Epic, it has the same gameplay, same map, and same weekly updates.

Overview

Similar to other battle royale games, Fortnite's Battle Royale consists of 100 players fighting until the last man/team is standing.

All players start with only their glider and a pickaxe. Once on the ground, players must scavenge buildings, their surrounding areas, and chests to find weapons and items for survival, such as shield potions, resources for building, and medical supplies for healing. Players will then have to kill and avoiding getting killed by, other players, all while trying to avoid the storm that is constantly shrinking, forcing players to confront each other.

Fortnite: Battle Royale adds the game's unique building skills and destructible environments to traditional 3rd person shooter combat. Player's can utilize their building skills to fortify current buildings or even create new ones. Items like traps add additional options for building and fortifying structures.

Locations

There are 19 different named locations on the Battle Royale Map with open areas and other notable, but unnamed, landmarks in between. These include:

Pre-Game phase

Players start in the "Pre-Game phase", where they're put on the Spawn Island that acts as the lobby while they wait. Players can openly roam the island and pick up and test fire weapons. Matches won't begin until the lobby is completely full, and once full, the Battle Bus starts its engines and honks. A 10-second countdown timer then begins, after which all 100 players are loaded onto the Battle Bus and it takes off to the game map. Players are now in the "Bus Phase".

Bus Phase

The Battle Bus chooses a random trajectory across the world map, flying at a steady speed in a straight line until it fully crosses the mainland. There's a 10-second countdown shortly after takeoff, and once the timer expires, players enter the "Drop Phase".

Drop Phase

During this phase, players choose when to exit the bus to skydive/glide to the ground; players who remain on the bus when it reaches its destination are forced off. The Battle Bus departs from the island. Once the Drop Phase begins, a 35-second countdown timer begins, after which the Storm warning sounds. Players enter a 1-minute grace period before the Storm begins to form. Once the time is up, a white circle appears on the map, showing players where the storm eye will stop decreasing first. Players can see the storm beginning to form around the outside of the map.

Storm Phase

The Storm Phase makes up the remainder of the game. The Storm (also referred to by players as "the Wall", "the Zone", and/or "the Circle"), is a large, blue, transparent wall that encircles the entire map. At specific times, players get a warning that the "storm eye" is about to shrink, making the playable area smaller. The playable zone continues to shrink incrementally until "the storm" consumes the entire map. Anyone caught in the storm loses health, with the amount of damage taken based on how many times the storm eye has already shrunk.

All Storm Phase times can be found listed below:

Storm Phase Time Duration during Phase Damage dealt when in the Storm during and after phase
Pre-Storm Grace Period 1 Minute
Storm Forming Phase - Grace Period 1 3 Minutes, 20 Seconds
Shrinking Phase 1 3 Minutes 1 Damage dealt per second while in the storm when shrinking; 1 Damage dealt per second after the Phase completes
Grace Period 2 2 Minutes, 30 Seconds 1 Damage dealt per second while in the Storm
Shrinking Phase 2 1 Minute, 30 Seconds 1 Damage dealt per second while in the Storm when shrinking; 2 Damage dealt per second after the Phase completes
Grace Period 3 2 Minutes 2 Damage dealt per second while in the Storm
Shrinking Phase 3 1 Minute 2 Damage dealt per second while in the Storm when shrinking; 2 Damage dealt per second after the Phase completes
Grace Period 4 1 Minute, 30 Seconds
Shrinking Phase 4 40 Seconds
Grace Period 5 1 Minute, 30 Seconds
Shrinking Phase 5 30 Seconds
Grace Period 6 1 Minute
Shrinking Phase 6 25 Seconds
Final Grace Period 45 Seconds 10 Damage dealt per second while in the Storm
Final Shrinking Phase 25 Seconds 10 Damage dealt while in the Storm during and after the Phase completes

Weapon and Item Rarity

Battle Royale Weapon Grades

While exploring the Fortnite: Battle Royale Map, players discover weapons, each with varying levels of rarity. Stats depend on rarity, ranging from common to legendary. Rarity and its corresponding color, from weakest to strongest, goes as follows:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Weapon and Item Stats

Listed below are each type of weapon and Healing Items and their basic stats. A critical hit (aka headshots) will deal double the base damage. Shotguns, due to the spread of the weapon, will have varying damage outputs depending on shot accuracy and distance from the target. When comparing damage to DPS, remember that a high damage rating won't always equal a high damage per second due to varying firing rate and reload speeds.

Keep in mind that Battle Royale is still in development, with stats being subject to possible tweaks and balances and new weapons being added in regular updates.

Stats as of March 27th, 2018

Assault Rifles

Weapon DPS Damage Fire rate Magazine Size Reload
M16 (Common) 165 30 5.5 30 2.3
M16 (Uncommon) 181.5 31 5.5 30 2.2
M16 (Rare) 192.5 33 5.5 30 2.2
SCAR (Epic) 218.5 35 5.5 30 2.2
SCAR (Legendary) 234.5 38 5.5 30 2.1
Assault Rifle Burst (Common) 109.7 27 4.06 30 2.9
Assault Rifle Burst (Uncommon) 117.9 29 4.06 30 2.7
Assault Rifle Burst (Rare) 121.9 30 4.06 30 2.6
Scoped Assault Rifle (Rare) 80.5 23 3.5 20 2.3
Scoped Assault Rifle (Epic) 84 24 3.5 20 2.2

Sniper Rifles

Weapon DPS Damage Fire Rate Magazine Size Reload
Bolt-Action Sniper Rifle (Rare) 36 105 .33 1 3
Bolt-Action Sniper Rifle (Epic) 36.3 110 .33 1 2.8
Bolt-Action Sniper Rifle (Legendary) 38.3 116 .33 1 2.7
Semi-Automatic Sniper Rifle (Epic) 75.6 63 1.2 10 2.5
Semi-Automatic Sniper Rifle (Legendary) 79.2 66 1.2 10 2.3
Hunting Rifle (Uncommon) 68.8 86 .8 1 1.9
Hunting Rifle (Rare) 72 90 .8 1 1.9

Sub-Machine Guns

Weapon DPS Damage Fire Rate Magazine Size Reload
Tactical SMG (Uncommon) 208 16 13 35 2.4
Tactical SMG (Rare) 221 17 13 35 2.3
Tactical SMG (Epic) 234 18 13 35 2.3
Silenced SMG (Common) 153 17 9 30 2.2
Silenced SMG (Uncommon) 162 18 9 30 2.1
Silenced SMG (Rare) 171 19 9 30 2
Minigun (epic) 192 16 12 none N/A
Minigun (Legendary) 204 17 12 none N/A

*

Pistols

Weapon DPS Damage Fire Rate Magazine Size Reload
Revolver (Common) 48.6 54 .9 6 2.4
Revolver (Uncommon) 51.3 57 .9 6 2.3
Revolver (Rare) 54 60 .9 6 2.2
Pistol (Common) 155.2 23 6.75 16 1.5
Pistol (Uncommon) 162 24 6.75 16 1.5
Pistol (Rare) 168.7 25 6.75 16 1.4
Silenced Pistol (Epic) 175.5 26 6.75 16 1.3
Silenced Pistol (Legendary) 189 28 6.75 16 1.3
Hand Cannon (Epic) 60 75 .8 7 2.1
Hand Cannon (Legendary) 62.4 78 .8 7 2

Shotguns

Weapon DPS Damage Fire Rate Magazine Size Reload
Pump Shotgun (Uncommon) 63 90 .7 5 4.8
Pump Shotgun (Rare) 66.5 95 .7 5 4.6
Tactical Shotgun (Common) 100.5 67 1.5 8 6.3
Tactical Shotgun (Uncommon) 105 70 1.5 8 6
Tactical Shotgun (Rare) 111 74 1.5 8 6
Heavy Shotgun (Epic) 73.5 73.5 1 7 5.6
Heavy Shotgun (Legendary) 77 77 1 7 5.6

Explosive Weapons

Weapon DPS Damage Fire Rate Magazine Size Reload Impact
Grenade Launcher (Rare) 100 100 1 6 2.9 750
Grenade Launcher (Epic) 105 105 1 6 2.8 788
Grenade Launcher (Legendary) 110 110 1 6 2.7 825
Rocket Launcher (Rare) 82.5 110 .75 1 1.8 2000
Rocket Launcher (Epic) 87 116 .75 1 1.7 2100
Rocket Launcher (Legendary) 90.7 121 .75 1 1.6 2200
Guided Missile (Epic)* (test) (test) (test) 1 (test) (test)
Guided Missile (Legendary)* (test) (test) (test) 1 (test) (test)

*Taken out of the game as of April 2018

Crossbows

Weapon DPS Damage Fire Rate Magazine Size Reload
Crossbow (Rare) 45 75 .6 5 2.6
Crossbow (Epic) 47.4 79 .6 5 2.5

Explosive Items

Weapon DPS Damage Fire Rate Impact What does it do
Grenade (Common) 210 105 2 400 Damages enemies in a thrown area.
Smoke Grenade (Uncommon)* 0 0 2 0 Creates a smoke cloud in a thrown area.
Boogie Bomb (rare) 0 0 2 0 Makes all players in thrown area dance for 5 sec.
Impulse Grenade (Rare) 0 0 2 0 Deals a burst of impact that sends you or your enemies flying.
Remote Explosives (Rare) 210 105 2 400 Attaches to any surface and causes damage to enemies and structures in a thrown area.

*Taken out of the game as of February 2018

Healing Items

Item Shield Health healed Time to Use Note

Bandages (Common)

0 15 4 Sec. Heals up to 75 Health (15 health per use).
Medkit (Uncommon) 0 100 10 Sec. Adds 100 Health.
Slurp Juice (Epic) 25 25 2 Sec. Will regenerate 1 Shield and 1 Health every second for 25 seconds.
Chug Jug (Legendary) 100 100 15 Sec. Adds 100 Health and 100 Shield.
Small Shield Potion (Uncommon) 25 0 2 Sec. Adds up to 50 Shield (25 Shield per use).
Shield Potion (Rare) 50 0 5 Sec. Adds 50 Shield.

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