|This article is about the Constructor sub class. For the ability, see B.A.S.E..|
"Has a strong BASE with electric floors to stop enemies, and Bull Rush to sweep the walls clear."
|*1||Creative Engineering||Increases build speed by 10%
Reduces building cost 10%
|1||Bull Rush||Cost: 30 energy
Cooldown: 30 Seconds
Does 127.7 blunt physical damage. The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall.
|2||BASE||Cost: 100 energy
Cooldown: 4 seconds
The BASE alters the matter of connected building pieces.
Affected walls will deal a base of 4 energy damage to any enemy that attacks them in melee.
Attached structures gain 12% damage resistance.
Extends 4 segments from placement.
Only one BASE can be active at a time.
|5||Automated Defenses||Increases BASE connectivity by 1 building piece.|
|8||Long Rush||Increases Bull Rush distance to 4 tiles.|
|Plasma Pulse||Cost: 40 energy
Cooldown: 45 Seconds
Damage: 170.2 plasma energy damage. Deploys a device which emits exploding Plasma Pulses every 0.5 seconds for 10 seconds
|12||Electrified Floors||Enemies within the area affected by BASE take damage every 2 seconds.
Base Damage: 3 energy damage
|15||Safety Protocols||Increases damage resistance of structures within area of BASE by 6%.|
|18||Emergency Override||Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.|
|Kinetic Overload||Cooldown: 6 Seconds
Damage: 106.4 energy damage. Damage type is considered plasma as well as energy. Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target. Can trigger once every 6 seconds.
|25||Riot Shield||Any enemies pushed will take critical hit damage and will be knocked back further, at the end of the rush.|
|Lofty Architecture||Increases health of buildings within area of BASE by 15%|
**Stats are based off of a Level 1 Legendary hero; actual numerical stats will vary with level and rarity**